Both of these used to be explained in the consult, which spent chair time on general knowledge instead of on your piece. They are here so the sixty minutes can be about the drawing.
Not the decision and not the finished piece: the four hours in between. The stencil, the hour that is hardest, and the thing that is worse than the needle.
Sun, friction and skin turnover decide how a piece looks at twenty years, and placement decides all three. A ranked, honest map of the body.
There is no content schedule here and nothing to subscribe to. These two exist because they came up in nearly every consult, and writing them out properly turned out to be a better use of the hour than saying them again.
The rest of what people ask has a page of its own, because it is not general knowledge: it is how this shop works. House rules covers the deposit and the four things we decline. Aftercare covers the four weeks after. The consult covers what happens between the brief and the stencil.
If you have a question none of those answers, ask it in the brief. A question we answer often enough becomes a page.
The consult is sixty minutes with the artist who would do the work, and half of it is usually this conversation with your piece attached.
Example interactive prototype. Not a real business. Names, photographs, reviews and figures on this page are illustrative. Identifying details on real client work are changed to protect their privacy. This is what Yeti can build for a tattoo studio in seven days.